REDBRN R!OT Game Instructions

RedBRN R!OT Instructional Video

Instructional Cheat Sheets

General:

This is a multiplayer solitaire style game.

Each player gets their own card deck of 42 cards (Agitator, Brawler, Rage Monster, or Recluse) .

There are four different “suits.”  (1) Black numbers with white background, (2) white numbers with black background, (3) red numbers with white background, and (4) white numbers with red background.

Players should sit in a circle at a mid-size table or on the floor.  If there is too much or too little space between the players, it will make it difficult to play the game

Set Up – Each player should:

  1. Remove their “Wild Riot” cards from the deck and set them to the side
  2. Shuffle their deck of cards well
  3. After shuffling, deal out a pile of 10 cards in front of themselves and turn them face up.  These cards are known as the player’s “stack.”
  4. Deal an additional 4 cards face up in their own separate spaces directly to the right of their 10 card stack.  These 4 cards are known as the player’s “solitaire.”
  5. There will be 26 cards remaining.  These cards are known as the players “hand.”
  6. Ensure there is open space in the middle of the table/playing area between all of the players.  This area is known as “the pit.”

Set Up:

Object of the Game:

  1. Each game is made up of a series of rounds.  The player who gets to 200 points (or another point total agreed upon by the group) wins.
  2. Players will be attempting to eliminate the cards in their stack while scoring as many points as possible (max of 42 per round).
  3. Players score points by playing as many cards as possible in the pit.  Each card is worth +1 point.
  4. Players lose points by having cards left in their stack at the end of the game.  Each card left in the player’s stack is worth -1 point.
  5. Ending a round:
    1. There are (2) ways to end a round
      1. Once a player has emptied all the cards in their stack, they have the option to end the round by yelling, “RIOT!”  
      2. The round can also be ended when a player has played all of their (42) cards.  When this happens, the player calls out, “RIOT!” 
    2. Any players in process of playing a card may complete their play.  However, the card they are playing must already be in their hand when “RIOT!” is called.

Gameplay:

This is not a turn based game.  Players start a round by saying “Ready – Set – RIOT!”  When the game starts, everyone plays independently as quickly as they can.

The Pit – Once a round starts, players can play in the pit without waiting to take turns.

  1. New piles are started by playing a 1 OR 10 card of any of the four suits 
  2. Piles in the pit can be played on in ascending OR descending order using cards of the same suit
  3. Cards can be played into the pit from the players stack, solitaire, or hand.

The Player’s Stack – When playing from their stack (Pile of 10 cards), the player can only play the top card showing.  They should not go through the pile to pick and choose cards to play.  Only after playing the top card can they move on to the next card below it.  Players can reduce the number of cards in their stack by:

  1. Playing the top card showing from their stack onto their solitaire, if possible

Or

  1. Playing the top card showing from their stack into the pit, if possible

The Player’s Solitaire – There should always be (4) card spots to the right of the player’s stack which is known as the player’s solitaire.  If there is an open spot in the solitaire due to the card being played into the pit or onto another card in the player’s solitaire, it should be replaced immediately with the top card from the player’s stack.  If the player’s stack is empty, the spot can be 1) left empty or 2) filled with a 9 from the player’s hand which is in playable position (aka after a normal card count of 3).

To play on their solitaire, the player can move cards from 1) their stack, 2) their hand, or 3) other cards in their solitaire onto these cards.  However, they must be played in descending order in alternating suit colors (red on black or black on red). 

The player cannot score points by playing on their solitaire.  However, this is a good way to eliminate cards from their stack or set up opportunities to play in the pit. 

Once a card in the player’s solitaire has another card played on it, this card cannot be played into the pit until the card on it has been played.  It is, in effect, a “hostage” card.  However, the hostage card can be moved onto another applicable card in the player’s solitaire, with the other card(s) attached to it, if desired.

For example, if a red 8 has a black 7 on it and the black 7 has a red 6 on it, the player can still move the red 8, together with all the other cards attached to it, onto a black 9 in their solitaire.  However, it is important to note the player can only move all of them or none of them.   So, they would not be able to move only the black 7 and red 6 onto a different red 8 (if available).  So, in this example, the red 6 can now only be moved by being played into the pit.  Alternative house rules can be created here, if desired.

Note: you cannot play on another player’s solitaire.

The Players Hand – These are the 26 cards left after dealing out the player’s stack and solitaire.  These cards can be played on the player’s solitaire or in the pit.  

The player must go through these cards in counts of 3 with the third card being the one they must play first.  If they are able to play the card, they can then play the next card which was under it, if possible.  If there is no play, they can either wait for a possible play in the pit or go through another count of 3.  Once the player gets through their hand, they can turn over the pile and go through it again.  This should be done indefinitely while the round continues.

Note 1:  The player should NOT reshuffle the cards in their hand after they go through it.

Note 2: If there are fewer than 3 cards left to flip when the player gets to the end of their hand, they can flip however many they have left and it will still count as flipping a full 3.

Note 3: If desired, a 9 can be played into the player’s solitaire from their hand if they currently have fewer than four cards in it.    

Wild Riot Cards – Each player starts every round with (2) wild cards set to the side of their solitaire.  Specific placement does not matter.  

Wild riot cards can only be played into the pit and they cannot be played by themselves.  The purpose of wild riot cards is to fill the gap when a player does not have the next immediate playable card, but has the one after it.   So, they can only be played with another numbered card placed directly on top of them.

For example, there is a 2 with a red background in the pit and a player has a 4 with a red background, but not the 3.  They can play the wild riot card with the 4 directly on top of it to keep their plays moving.  

Note 1: Wild riot cards count as points at the end of the round if they were played into the pit.  They should not be counted as points if they were not played.

Note 2: Wild riot cards can also count as a 1 or 10 to start a pile in the pit if the player has a 2 or a 9 respectively to play immediately on top of it.